UX Concepts & Trends/VR & 3D

[Eng] VR UX 13. Emotion-Driven Design

유엑서 2024. 5. 10. 18:30

Emotion design plays a critical role in immersive media. VR has the potential to profoundly impact users emotionally, a power that designers can harness creatively with the right skills and knowledge. Spatial audio amplifies the emotions of our experiences and enhances immersion and presence.

Viewing emotion as a core design tool allows us to intentionally integrate feelings such as anticipation, delight, humor, and surprise into the fabric of VR interactions and scenarios. This deliberate inclusion of emotional elements enhances user engagement and makes experiences more memorable. UX Consultant Frank Spillers provides more detail in his upcoming video.

Emotion design is indispensable in VR. Just as mobile technology emotionally evolved from the weight of desktop environments, VR offers an opportunity to apply emotions as design tools. This includes designing for anticipation, satisfaction, humor, pride, and surprise, which can be integrated with other elements to enhance the user experience.

To take it further, emotions like thrill—which is a kind of rolling surprise—and triumph over adversity ("I did it!" moments of amazement) are also valuable. These are the types of emotions that game designers strive to include in their designs. It's crucial to actually design these specific emotions, researching everything from joy to surprise to disgust, ensuring that users deliberately experience these emotions rather than accidentally.

For example, the AR game "Zombies, Run!" uses the emotion of fear to create an intense experience where users feel chased by zombies. This game makes users run faster, invoking a strong emotional response. However, it's so intense that some users, like my teenage daughter, may not want to repeat the experience. This highlights the importance of considering different emotional modes—like a lighter, more humorous zombie mode that could appeal to different users.

Emotions need to be carefully mapped out to guide users through the VR experience effectively. Ensuring that emotions are deliberate parts of the design process is crucial. When building sound, movement, and interaction models, think about the emotions users should feel. Whether it's urgency or surprise, emotions play a pivotal role in VR design. If neglected, the opportunity to deeply engage users and make their experience truly compelling and memorable might be missed.

 

Sound Design and Spatial Audio in VR

© Interaction Design Foundation, CC BY-SA 4.0

 

In the realm of virtual reality (VR), sound plays an essential role as a pivotal element of storytelling and emotional engagement. Spatial audio, or 3D audio, is particularly critical because it can be positioned within the virtual environment, enhancing the realism and immersion of the experience. This concept of "diegetic" sound refers to audio elements that are integrated into the world itself, such as environmental sounds or character voices that directly interact with the user.

 

Frank discusses how sound not only complements the visual elements of VR but also significantly enhances emotional responses. By strategically placing sounds in specific locations within the virtual space, designers can create a more dynamic and engaging environment. This placement allows sounds to react naturally to user actions, such as head rotations, making the virtual world feel more alive and interactive.

 

Furthermore, using sound effectively can reduce the reliance on high-end graphics by providing cues and enhancing the atmosphere with less visual load. Repeating key audio cues ensures that users fully experience and respond to important plot points, even if they initially miss them due to distractions within the environment.

 

Overall, sound design and spatial audio are indispensable tools in VR that help bridge the gap between the virtual and the real, deepening user immersion by making the virtual environment feel tangibly present and navigable.

 

 

In virtual reality (VR) experiences, sound design plays a crucial role in enhancing user immersion and emotional connection. Here are ten considerations for effective sound design in your VR projects:

  1. Realistic Environment: Ensure that the audio matches the physical attributes of the virtual world to maintain authenticity.
  2. Spatial Positioning: Utilize VR’s capabilities to accurately position audio sources within the environment.
  3. Dynamic Soundscapes: Create interactive environments where the audio responds dynamically to user actions.
  4. Emotion Alignment: Integrate audio cues with specific emotions to evoke desired responses from users.
  5. Diegetic and Non-Diegetic Sounds: Differentiate between sounds that are part of the world (diegetic) and those that are added for the user's benefit (non-diegetic).
  6. Sound Occlusion: Implement audio obstructions similar to the real world to enhance realism.
  7. Haptic Synchronization: Align spatial audio with haptic feedback to enrich the multisensory experience.
  8. User Testing: Conduct regular tests and make adjustments to ensure audio consistency across different setups.
  9. Accessibility Options: Provide options for hearing-impaired users and customizable sound settings to accommodate various preferences.
  10. Collaborate with Experts: Work with audio professionals if possible to achieve high-quality, immersive soundscapes.

 

Immersive media offers a unique platform to integrate emotions like anticipation, delight, humor, and surprise into interactions, thereby enhancing user engagement and memorability. A balanced emotional palette that includes both positive and controlled negative emotions creates a dynamic landscape for users to explore.

 

Sound design and spatial audio significantly amplify emotional engagement in VR experiences. By aligning audio with the virtual environment through spatial positioning and dynamic soundscapes, we enhance realism and user immersion. Differentiating between diegetic and non-diegetic sounds adds authenticity, while implementing sound occlusion mimics real-world obstacles for additional realism.